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Features
  • Replaying missions in Peace Walker earns players new stuff and experiences for Snake that can potentially change your experience. Also includes in-game sound synthesis technology will allow players to create songs / voices within the game.
  • A true continuation of the franchise that started the stealth action genre, Peace Walker is the first title on the PSP system in which mastermind Hideo Kojima has fully taken up the reigns to direct, write, and design the game himself.
  • Peace Walker may become arguably the deepest PSP game to be released as Kojima Productions anticipates an unrivaled experience on PSP.
  • Tactical Stealth Action will be the core within an open-world design while the story evolves thru Ashley Wood artwork (a staple for the MGS franchise).
  • 4 player Co-Op (a first for any Metal Gear Solid game) offering all-new Co-op Ring and "Snake Formation." Allows for sharing of items, equipment, and health and lets one player take the lead so the others can focus on defense.
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Amazon.com
Metal Gear Solid Peace Walker is a stealth-action game set between the events of Metal Gear Solid Portable Ops and the original Metal Gear game. Revolving around the continuing early adventures of series centerpiece, Snake, it fleshes out the legend of "Big Boss" in the days following the Cuban Missile Crisis through a deep single player story mode, featuring a new control system and missions offering extensive replay value, as well as extensive and engaging co-op multiplayer options. .caption font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; ul.indent list-style: inside disc; text-indent: -15px; table.callout font-family: verdana; font-size: 11px; line-height: 1. 3em; td.vgoverview height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px;


Metal Gear Solid Peace Walker game logo

Battle Snake flanked by his crew in Metal Gear Solid Peace Walker

The legend of "Big Boss" continues.
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Two player co-op screen from Metal Gear Solid Peace Walker

2 and 4-player multiplayer co-op.
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Taking on an airbourne boss in Metal Gear Solid Peace Walker

Challenging missions & boss battles.
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Snake in a croutch to avoid enemies in Metal Gear Solid Peace Walker

New controls & lush environments.
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Stories tell of a legendary soldier who once waged war against the world. His name was Naked Snake, a.k.a. Big Boss, and the truth behind this legend will finally be told. The era is the 1970s. Big Boss had stationed his "Soldiers Without Borders" in Colombia, South America, where he was approached by visitors from Costa Rica, a "nation without a military." In the wake of the Cuban Missile Crisis, as Latin America became a key to maintaining the power balance between East and West, Costa Rica had miraculously managed to maintain its peace and neutrality. However, in various regions of the country, a mysterious armed force seemed to be engaging in suspicious activities. Now, to preserve peace in this nation without a military, the "Soldiers Without Borders" move into action. In time, they would be known as the founders of "Outer Heaven." Forge a new path and live the legend with Metal Gear Solid Peace Walker, the first official Hideo Kojima game on the PSP system.

Mission-based Gameplay
Metal Gear Solid Peace Walker is a tactical-stealth-action game based around mission based gameplay. Play in single player mode begins with a tutorial in which players square off against Snake himself which serves as a way to familiarize themselves with a control scheme that provides changes as well as improvements over those featured in earlier MGS titles for PSP. These cover both weapons and hand-to-hand combat. In addition, players also gain experience using the controls to chain together moves for maximum impact. Once through with the tutorial players embark on a series of missions, the replaying of which offers new enemy actions, as well as the possibility of new devices and tools. During combat players are able to target specific areas of




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